![]() Effectively, VSR provides a Super Sampling Anti-Aliasing (SSAA) feature for the games and applications that do not natively support that functionality. Virtual Super Resolutions beyond the native resolution of the display device will be available in a wide variety of games and applications, including the Windows desktop. ![]() This high quality filter reduces or eliminates AA artifacts experienced with normal down-sampling, which relies (probably) on a simpler box filter. Textures will now be sampled at higher resolutions that equates to more pixels being sampled. In general VSR/DSR works like downsampling, but it has simple user on/off control. So with the introduction of Catalyst 14.12 you will now get the option to render the game at a higher resolution and show it in a lower one, bringing more quality to that lower resolution. You could say you could take the 4K experience towards a 1080P monitor. Typically this will increase scene quality for stuff that is in the background, like the more finer detail on grass and leaves on threes and such. Basically you render in a higher resolution and display on say Full HD 1920x1080 pixels. You guys also know this as super sampling and as DSR from Nvidia. The most prominent feature for desktop gamers with a dedicated graphics card will be VSR rendering.
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